Quick burst gameplay – be that from the compact level-based structure of Cuphead, or the fact that I die all the time so need to take angry breaks – means that in handheld mode, Cuphead works incredibly well. It's built around that core pick-up-and-play mentality that works so well for Switch titles.
Not only is it a game that can sometimes feel unrewarding, particularly if you're having a duff run, but it's also a perfect match for the system. Of course, it helps that Cuphead is the first game to introduce achievements to the Switch. Getting a little acknowledgement every now and then is a real endorphin boost, and I always find them helpful as a guide to knowing that I'm getting the most out of every game I play. Being rewarded for pulling off a particular feat always feels good, regardless of whether you're a trophy hunter obsessed with platinums, or maxing out your gamerscore.